Woodo scenes and dioramas
Every public room, tagged as demo, trailer, or still unconfirmed.
Woodo is a stack of wooden stages, not an open map. This list is a spoiler-light index of dioramas that exist in the demo, in trailers, or in press screenshots. It is not a 100% completion dump of the September 16 full game — Tiny Monks Tales has not published a final room count. After launch we will tick these from “seen in trailer” to “in the shipped build.”
How to play a room: Getting Started. How to search a room: puzzle tips. How to finish the playable ones: demo walkthrough.
Demo (playable today)
| Scene | Status | What it teaches |
|---|---|---|
| Introduction | Demo | The click, the stash, the first orbit |
| First full diorama | Demo | A lived-in interior; tableware grammar |
| Dusty loft / den | Demo | Height, clutter, chests, “roommates” |
The Steam demo page is explicit: introduction plus two full dioramas. If a creator’s VOD shows more, they are in the full build, a press branch, or a trailer edit. Trust the two-room count until launch day says otherwise.
Trailer and press rooms (not all in the demo)
Breakfast table / kitchen memory. The official “A Memory for the Breakfast Table” video is the best public look at nested food puzzles (including the cupcake pattern). Treat it as launch-game grammar. Your demo interior may not be a 1:1 copy of that kitchen.
Village shops and wooden streets. Screenshots and key art show storefronts, signs, and street furniture. This is where “locals” live. Good candidate for Foxy softening on the village. See story explained.
Geese yard / countryside. Opening trailer energy: geese with too much confidence, goslings, maybe the goat-and-backpack bit. Animals here are often pieces. Do not assume they are backdrop.
Ship at sea. Game8 and screenshot sets mention a medieval-flavored wooden ship. Rigging means look up. If you only train on tabletops in the demo, this room will humble you. Practice orbit on the loft first.
Village map (meta). Deluxe includes a printable poster of the in-game village map and a thank-you sticker on that map. That implies a readable in-game map object. It is flavor and navigation, not an open-world overworld.
How to read this list while you play
Use it as a packing list, not a walkthrough:
- Identify which row you are in (loft vs shop vs ship).
- Apply the search order from puzzle tips: orbit, work surface, floor, walls, ceiling, containers.
- If the row is marked Demo and you are still stuck, then open the demo walkthrough.
- If the row is marked Trailer, do not hunt it in the demo. Wishlist and wait for September 16.
What we will not list yet
- Exact object counts per room
- Achievement names tied to specific placements
- A fan-made “true ending” path that nobody has played
Those belong after launch, when they can be true. For character presence in rooms, see Foxy and Ben the Frog. For whether the full list is “enough game” for $20, see the review.
After September 16
This table will gain a “Shipped” column. If the finished game adds a forest, a festival, or a night version of the village, they get new rows. If a trailer room was cut, we will say cut — we will not keep ghost rooms to look complete.
Hardware worry while you dream about the ship scene? System requirements. Shopping? Editions and stores.
One more warning: trailer montages cut four rooms into thirty seconds. That is not the demo. If your Steam overlay still shows two dioramas after an hour, you finished the slice. Wishlist the rest. Do not hunt a ship that is not in the build you installed.
Frequently Asked Questions
Quick answers to the most common questions.
How many dioramas are in Woodo?
The demo has an intro plus two full scenes. The full-game count is unconfirmed until launch. This list tracks every public room.
Is the ship in the demo?
It appears in press and screenshots. Do not expect it in the two-diorama demo slice.
Is there a world map?
Deluxe extras mention an in-game village map poster. Woodo is still a sequence of dioramas, not an explorable overworld.
Will you add spoilers for every object?
No. Object dumps steal the click. Use the demo walkthrough for stuck rooms only.